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The Game Master (3rd Edition)
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navalwar
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Text File
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1993-04-20
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3KB
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98 lines
Distribution Files
==================
The distribution of this program should contain the following
files:
READ.ME What you are reading.
WAR.EXE The executable program.
WAR.HTX Data file for the program.
WAR.MTX " " " " "
WAR.STX " " " " "
Machine Requirements
====================
This program will run on any CPU type from an 8088 on up (since
it uses a fair bit of CPU, a faster machine certainly helps). It
DOES require a Microsoft compatible mouse and at least an EGA
level monitor. The program makes extensive use of colours to
impart information during the game and is probably unplayable on
a grey-scale monitor.
Installation
============
Simply copy the four WAR.xxx files to the disk or directory in
which you wish to keep Naval Warfare. The 3 data files MUST be in
the same directory as the EXE file.
e.g. If you keep games in the \GAMES directory on the C: drive,
and the distribution disk is in the A: drive, then issue the
command:
COPY A:WAR.* C:\GAMES
The program accepts two optional switches:
/M - Suppresses the opening tune (it does get boring after a
while)
/Q - Suppresses all sounds (including the opening tune) to allow
the program to run silently.
i.e. WAR /Q would be completely silent.
Instructions
============
The game is totally mouse oriented and makes NO use of the
keyboard whatsoever. If no mouse is detected, the game will
terminate immediately.
How to Play
===========
When you start the game you will be asked if you wish to browse
the Help information. Use the mouse to select 'Y' in order to
access the 'how to play' type of information. It is NOT in the
READ.ME file.
History
=======
This game, like Battleships, is based on a paper-and-pencil game.
I first encountered it in the back of a book of indoor games
(cards, chess, backgammon, etc.) over 30 years ago and must admit
to many wasted hours in school study halls in playing this game.
It does not have exactly the same rules as the original game, due
to the method of playing on the computer, but it is very close. I
have tried to make the computer opponent as 'intelligent' as
possible.
Since this is my first effort in programming a game, I would
appreciate any and all comments (good or bad).
Mail
====
I can be reached on Canada Remote Systems (George Deluca) or via
USENET as GEORGE.DELUCA@CANREM.COM
Thanks, I hope I hear from you and that you enjoy this game.
George Deluca
1428 Aspen Court
Burlington, Ontario
Canada L7M 1E5